Game Development, Design, Programming, and Marketing
Posts tagged goals
Kick Your Game Development Up A Notch With Subversion, Trac, and Harvest
Aug 17th
When you’re writing a game it’s easy to lose track of your time, ideas, and the fun of it all. You’ve gotta figure out your goals, sketch out your ideas, build prototypes, iterate, and take feedback on a project. I know you’ve all got those legal pads with the next great game scribbled down on them. Time to think like a project manager and get that stuff done.


