Andy J Design Game Development and Design

1Sep/091

Multiplayer Game Design: Server-Side Models and Distributed Models

I recently posted about using the MVC pattern in games and provided a very quick and dirty pseudocode model of our hero in MVC.  It showed a nice separation of concerns and had the display removed from the logic of the game.  Shortly after I was prompted by one of my readers about using the Model View Controller pattern distributed over a multiplayer environment.  There are a lot of opinions out there and I'll cover a few here.  I'm curious if you all have feedback on these methods and their use in browser-based games specifically.