1Sep/091
Multiplayer Game Design: Server-Side Models and Distributed Models
I recently posted about using the MVC pattern in games and provided a very quick and dirty pseudocode model of our hero in MVC. It showed a nice separation of concerns and had the display removed from the logic of the game. Shortly after I was prompted by one of my readers about using the Model View Controller pattern distributed over a multiplayer environment. There are a lot of opinions out there and I'll cover a few here. I'm curious if you all have feedback on these methods and their use in browser-based games specifically.

